I experimented with three ways of portraying the muscle layer of the cover design - first was purely digital coloration, which betrayed the level detail I had gone into with the line work. I also had in mind what Henry Steadman said about my book covers not being diverse enough (probably too digital), so the second attempt was watercolour but I didn't feel it was striking enough.
What eventually did work was digital painting + a mono print texture set to 'screen' in order to give an old fashioned grainy effect. I think this will contrast well with the android blueprint on the layer beneath. It's pretty different to the way I approach colouring in my illustrations usually.
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